Differ in Socio-Cognitive Processes? Some Comparisons Between Paper and Video Triggered PBL

نویسندگان

  • Jingyan Lu
  • Lap Ki Chan
چکیده

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

بررسی تاثیر آمادگی مطالعه مستقل بر روی یادگیری برمبنای حل مسئله (PBL) در کارآموزان پزشکی

Background: Along with the development of medical education and to achieve successful use of problem-based learning (PBL) practical policies and readiness are necessary. The present study was carried out over the general practice trainees with the aim of determining the effect of readiness (cognitive and affective) for self-directed learning (SDL) on PBL. Materials and methods: 50 general pract...

متن کامل

Who Has the Power Over Spaces of Innovation? The Role of Technology in ICT-Triggered Change Processes

ICT-triggered change processes are known to be unpredictable and technologies are not used the way designers or managers intend because of actor groups’ innovation when ICT is deployed. The examination of sources of innovation in ICT-triggered change processes has had a socio-cognitive bias toward learning and the way actors make sense of ICT. This paper addresses the role of technology for act...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2017